Black Ops 2 Firmware Updates

Sharpy

Active Member
WARIO said:
Same boat as you Sharpy. I don't think it's the game though, I think it's us!

Too much Cod hammering over the years, the novelty has worn thin.
I couldn't even be bothered to jump on last night mate. Like you said, i think it's a combo of being codded out and the fact i've had enough of the lag comp.

Think i'm actually gonna start playing some single player games and be far less stressed.

Also got my vita sitting there gathering dust so i think i'll pick up a couple of games for that....
 

darren1978

Well-Known Member
Had two days of spot on connection and today it's been shocking. Was in a party with Symp and Jimmeh earlier playing Dom on Raid. There were 3 English guys on the opposite team (since the patch I've heard more English voices in lobbies!) and we all had 4 bars. Our team went heavily negative (I went 7-20+ and Jimmeh was similar)...one guy on their team went 54-9 and others went well positive! No way was that an even connection :W**ker: :wallbash: :suicide:
 

WARIO

Administrator
Forum Owner
I played around 15 games on MW2 last night, had to back out of a couple due to Hacking, the rest played as sweet as a nut.

Hopped onto Blops 2 after and played maybe 5 games- UK Lobby, connection was fine. Earlier on in the night I had two games where I went Negative.

Will probably do the same tonight- MW2 then Blops 2. Might not bother with blops 2 though :rotfl:
 

darren1978

Well-Known Member
After that mauling I played KC solo and went 31-13 (was 21-0 at one point thanks mainly to my entry gun going to town on the oppo :D ) and then 24-8 (bizarrely the last game showed up on Elite earlier and now it's disappeared.)...a complete mind f*** of a game :rotfl:
 

WARIO

Administrator
Forum Owner
Had a couple of close games on Blops 2 which I enjoyed but so far the game doesn't compare to some of the close Dom games on Blops. Half tempted to try blops again
 

WARIO

Administrator
Forum Owner
Word on the street is that a few Scud are on MW2 tonight so I'll see if I can tag along with them and see where the evening takes me.
 

ukgrime

Well-Known Member
Treyarch has just released a new hotfix for Black Ops 2 fixing the issue where a host migration would put you on probation.

Many fans have been complaining over the last few days about this however it should finally be resolved now. This new feature still puts you in probation if you leave to many matches by you actually quitting the game.
:**** you:
 

ukgrime

Well-Known Member
Game Update Notes: Jan. 26, 2013 XBOX Patch 1.05


New Features & Feature Improvements

Added support for Live Streaming in all Public Match playlists.
Added League Best from Season 1 to Player Card.
If you played in multiple series and/or multiple teams then your highest division and rank will be displayed. The League Best will span all seasons. If you finish with a higher division rank in Season 2 then your new League Best will be displayed after Season 2.
Added a Cumulative Daily Pool instead of a Weekly Pool in League Play. 200 Rank Points are added to a player’s pool every day. Points that are not used are rolled into the next day.
Added 2 new pages to the Combat Record (the Combat Summary and Medals).
Implemented sorting of Medals in the After Action Report.
Lowered HUD threshold for the "low health" overlay to increase player’s awareness of low health.
Added a “Go to Top” button for the League Leaderboard.



Issues Addressed

Matchmaking modified to never return games outside of player’s own continent, unless the Connection Type in Search Preferences is set to “Any”.
Addressed an issue where the UAV would not trigger if called in while aiming down sight.
Addressed an issue where the Master Demolition challenge did not unlock when the requirements were complete.
Addressed issue with the headshot sound not playing in final Killcams and Theater Demos.
Fixed an issue in League Play where “Career Wins” for a Series were not displayed during placement in the Lobby Career Overview.
Updated the After Action Report in League Play so that bonus points are not summed with the ladder points in points earned for the match.
Removed the ability to make dual wield attachment combos in Elite Create a Class and addressed an issue where these classes were appearing as missing in game.
Corrected mode description message displayed on YouTube when Live Streaming Public Match Core game modes.
Stocks on SMGs no longer allow a player to move faster while ADS than when moving normally.
Shotgun crosshairs will no longer turn red if an enemy is out of the shotgun’s maximum damage range.
Fixed an issue where bullets would not fire straight immediately after aiming down the sight while moving at the same time.
Improved turret tracking to eliminate false positives when checking line of sight.
Turrets now have smoother tracking when targeting players.
Improved bot pathing on multiple maps.
Current League Info is now getting updated properly in the Player Identity.
Manual sorting on League Teams removed as the results are now returned correctly.
Improved the Scoreboard to make friend Playercard information more accessible.
Addressed multiple UI issues.
Players can no longer earn credit towards a Prestige Equipment challenge through “friendly” flashbangs, concussions, and shock charges.
Fixed Select Fire weapons reverting back to their default fire method when using certain Scorestreaks and not calling them in.
Addressed an exploit where the game allowed access to the Custom Games Settings while believing the game was Public Matchmaking, allowing XP.
Fixed UI errors when linking Live Stream.
Score and points are no longer awarded if a player destroys their own turret in Hardcore FFA.
Improved image alignment when Stereoscopic 3D is enabled.
Addressed an issue where players were able to plant numerous Assault Shields.
Addressed an issue where the Stealth Helicopter was able to drop below the map in Drone.
Players are no longer able to get infinite Black Hats by immediately using another Black Hat.
Addressed an issue where it was possible for a player to equip two Assault Shields at the same time.
Players Spectating a One in the Chamber game no longer earn Survivor Bonus Points.
A player can no longer earn Medals for multi-kills if they continue to kill quickly after dying and re-spawning.
Various minor map fixes were made across multiple maps.



Gameplay Balancing

Scorestreaks:

Death Machine: 3 hit kill range increased.
Dragonfire: health increased, gun spread reduced.
AGR: ground speed increased, reduced machine gun close range damage.
Warthog: reduced missile delay.
Lodestar: reduced missile speed and AOE radius.
Swarm: drone re-spawn delay increased.

Perks:

Hard Wired: Players with hard wired are now completely unaffected by EMP grenades.

Equipment:

Trophy System: increased range.

SMGs:

All + Silencers: reduced range.

Assault Rifles:

All: reduced idle sway.
M27: reduced amount of bullets to headshot kill at all ranges, increased 4-hit kill range.
Type25: reduced amount of bullets to headshot kill at all ranges, slightly reduced maximum hip fire spread.
SCAR: Increased 3-hit kill range. Maximum amount of bullets to kill is now 4.
SIG556: Penetration increased from medium to large, reduced burst delay, and maximum amount of bullets to kill is now 4.
MTAR: increased 3-hit kill range.
SMR: slight increase to damage so that 2 hit kills can still happen with minor penetration, headshot multiplier increased at long distance.
FAL OSW + Select Fire: increased recoil.
FAL OSW: increased hip spread.

LMGs:

All: ADS in and out time reduced.

Shotguns:

SRM1216: slightly increased short range damage.

Pistols:

Executioner: increased medium range damage.


Hopefully one out for ps3 soon.
 

Millsy

Global Moderator
According to twitter patch is out today

<a class="postlink" href="https://twitter.com/Treyarch" onclick="window.open(this.href);return false;">https://twitter.com/Treyarch</a>
 

ukgrime

Well-Known Member
PS3 Game Update (1.05) Notes: Jan. 30, 2013



New Features & Feature Improvements

Added support for Live Streaming in all Public Match playlists.
Added League Best from Season 1 to Player Card.
If you played in multiple series and/or multiple teams then your highest division and rank will be displayed. The League Best will span all seasons. If you finish with a higher division rank in Season 2 then your new League Best will be displayed after Season 2.
Added a Cumulative Daily Pool instead of a Weekly Pool in League Play. 200 Rank Points are added to a player’s pool every day. Points that are not used are rolled into the next day.
Added 2 new pages to the Combat Record (the Combat Summary and Medals).
Implemented sorting of Medals in the After Action Report.
Lowered HUD threshold for the "low health" overlay to increase player’s awareness of low health.
Added a “Go to Top” button for the League Leaderboard.



Issues Addressed

Matchmaking modified to never return games outside of player’s own continent, unless the Connection Type in Search Preferences is set to “Any”.
Addressed an issue where the UAV would not trigger if called in while aiming down sight.
Addressed an issue where the Master Demolition challenge did not unlock when the requirements were complete.
Addressed issue with the headshot sound not playing in final Killcams and Theater Demos.
Fixed an issue in League Play where “Career Wins” for a Series were not displayed during placement in the Lobby Career Overview.
Updated the After Action Report in League Play so that bonus points are not summed with the ladder points in points earned for the match.
Removed the ability to make dual wield attachment combos in Elite Create a Class and addressed an issue where these classes were appearing as missing in game.
Corrected mode description message displayed on YouTube when Live Streaming Public Match Core game modes.
Stocks on SMGs no longer allow a player to move faster while ADS than when moving normally.
Shotgun crosshairs will no longer turn red if an enemy is out of the shotgun’s maximum damage range.
Fixed an issue where bullets would not fire straight immediately after aiming down the sight while moving at the same time.
Improved turret tracking to eliminate false positives when checking line of sight.
Turrets now have smoother tracking when targeting players.
Improved bot pathing on multiple maps.
Current League Info is now getting updated properly in the Player Identity.
Manual sorting on League Teams removed as the results are now returned correctly.
Improved the Scoreboard to make friend Playercard information more accessible.
Addressed multiple UI issues.
Players can no longer earn credit towards a Prestige Equipment challenge through “friendly” flashbangs, concussions, and shock charges.
Fixed Select Fire weapons reverting back to their default fire method when using certain Scorestreaks and not calling them in.
Addressed an exploit where the game allowed access to the Custom Games Settings while believing the game was Public Matchmaking, allowing XP.
Fixed UI errors when linking Live Stream.
Score and points are no longer awarded if a player destroys their own turret in Hardcore FFA.
Improved image alignment when Stereoscopic 3D is enabled.
Addressed an issue where players were able to plant numerous Assault Shields.
Addressed an issue where the Stealth Helicopter was able to drop below the map in Drone.
Players are no longer able to get infinite Black Hats by immediately using another Black Hat.
Addressed an issue where it was possible for a player to equip two Assault Shields at the same time.
Players Spectating a One in the Chamber game no longer earn Survivor Bonus Points.
A player can no longer earn Medals for multi-kills if they continue to kill quickly after dying and re-spawning.
Various minor map fixes were made across multiple maps.



Gameplay Balancing



Scorestreaks:

Death Machine: 3 hit kill range increased.
Dragonfire: health increased, gun spread reduced.
AGR: ground speed increased, reduced machine gun close range damage.
Warthog: reduced missile delay.
Lodestar: reduced missile speed and AOE radius.
Swarm: drone re-spawn delay increased.



Perks:

Hard Wired: Players with hard wired are now completely unaffected by EMP grenades.



Equipment:

Trophy System: increased range.



SMGs:

All + Silencers: reduced range.



Assault Rifles:

All: reduced idle sway.
M27: reduced amount of bullets to headshot kill at all ranges, increased 4-hit kill range.
Type25: reduced amount of bullets to headshot kill at all ranges, slightly reduced maximum hip fire spread.
SCAR: Increased 3-hit kill range. Maximum amount of bullets to kill is now 4.
SIG556: Penetration increased from medium to large, reduced burst delay, and maximum amount of bullets to kill is now 4.
MTAR: increased 3-hit kill range.
SMR: slight increase to damage so that 2 hit kills can still happen with minor penetration, headshot multiplier increased at long distance.
FAL OSW + Select Fire: increased recoil.
FAL OSW: increased hip spread.



LMGs:

All: ADS in and out time reduced.



Shotguns:

SRM1216: slightly increased short range damage.



Pistols:

Executioner: increased medium range damage.
 
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