1. Come on then lets get a list of names down for who's got this so we can start partying up and get some private matched going. http://www.vgforums.co.uk/threads/cod-ww2-ps4-role-call.10312/
    Dismiss Notice
Dismiss Notice
Guest
New!! Join User Group option added. Head over the this thread to see more information and instructions on how to join - http://www.vgforums.co.uk/community/threads/join-user-group-mod.6449/

Raging Justice

Discussion in 'Fighting Games' started by WolfCarnage, Feb 1, 2018.


  1. Hey guys, Anna here! One half of the husband & wife duo that is MakinGames. We’re a small team currently developing the savage side-scrolling beat ’em up, Raging Justice, a game we’re very excited to announce, with the help of Team17, will be launching on PlayStation this year!

    One evening when reminiscing about the good old days we began to wonder, why aren’t there any new side-scrolling beat ’em up games. Our youth had been spent in the arcades enthralled by the CRT glow of arcade brawlers, as for us they were the ultimate genre of the early ’90s. Instead of waiting we decided to take matters into our own hands!

    Just paying homage to greats of that golden age wasn’t enough though, we had to find a way to drag the genre kicking and screaming into the 21st century. This gave Jay, the talent behind our art, the challenge of pushing the HD graphics as far as he could, whilst keeping the game 2D and retaining the distinct feel that is true to genre and so important to Raging Justice.



    [​IMG]


    As our team is comprised of Rare studio veterans, it made sense to look to the techniques seen in classics such as Donkey Kong Country and Killer Instinct. By creating pre-rendered sprites from 3D computer generated models, Jay was able to give Raging Justice a distinct style that both feels modern and nostalgic, yet plays like an old school brawler.

    Jay wasn’t the only one doing the heavy lifting though! In addition to giving the game a nineties retro vibe and awesome grungy 8bit in game sounds, Steve (the maestro behind Raging Justice’s music), voiced an incredible variety of characters!

    [​IMG]
    From gravelly beefcakes to sassy teens, Steve had his work cut out for him. On more than one occasion when recording, he even lost his voice and terrified his neighbours! He used an insane variety of instruments and techniques, to give every punch, kick and throw a real meaty thud- putting you in the heart of the action!

    Inspired by the greats, we wanted to bring something new and exciting to the genre we adored. Nic, the other half of MakinGames, has made sure Raging Justice is packed full of level challenges, a new arrest mechanic, alternate endings and an insane variety of weapons, to give Raging Justice an extra level of depth!

    Follow us on @MakinGames on Twitter or MakinGames on Facebook, I promise we have so much more exciting news and we want you to be part of our journey!

    Source playstation blog
     

Share This Page